Keyboard and Mouse Summary

All Modes

Cursor keys : scroll the map

MOUSE1 (LMB)

  • select an object, drag to move the object(s)
  • click in an empty area to clear the selection
  • click + drag in empty area to select a group of objects

MOUSE2 (MMB)

  • scroll the map around (by dragging)

MOUSE3 (RMB)

  • begin/continue line drawing (in vertex mode)
  • merge sectors (in sectors mode)
  • with CTRL pressed: bring up operation menu

WHEEL : zoom in or out

MENU : operation menu

TAB : toggle the 3D view on or off

t : enter Thing mode
l : enter Linedef mode
s : enter Sector mode
v : enter Vertex mode

b : toggle the Browser on or off

1 .. 9 : select the grid size (smallest to largest)

CTRL-z : undo (can be used multiple times)
CTRL-y : redo (i.e. undo the previous undo)

CTRL-a : select all
CTRL-i : invert the selection
CTRL-u : clear the selection

` (backquote) : clear the selection

HOME : move/zoom 2D viewport to show the whole map
END : move 2D viewport to camera location
' (quote) : move 3D camera to position of mouse pointer

f : toggle free mode vs grid snapping
g : toggle grid on / off

N : open next map in the current wad
P : open previous map in the current wad

j : jump to object (by its numeric id)
J : toggle object number display

o : copy and paste the selected objects
c : copy properties from selected --> highlighted object
C : copy properties from highlighted --> selected objects

H : mirror objects horizontally
V : mirror objects vertically

a : scroll map with the mouse
r : scale selected objects with the mouse
R : scale selected objects, allow stretching
CTRL-r : rotate the selected objects (with the mouse)
K : skew (shear) the selected objects

\ : toggle the RECENT category in the Browser

; : make the next key pressed META

META-n : load next file in given list
META-p : load previous file in given list

META-f : apply a fresh tag to the current objects
META-l : apply the last (highest) tag to the current objects

Things Mode

SPACE : add a new thing

w : rotate things 45 degrees anti-clockwise
x : rotate things 45 degrees clockwise

d : disconnect things at the same location
m : move selected things to occupy the same location

Vertex Mode

SPACE

  • begin/continue line drawing
  • with SHIFT pressed: continue in drawing mode
  • with CTRL pressed: inhibit creation of sectors

d : disconnect all linedefs at the selected vertices
m : merge selected vertices into a single one

I : reshape selected vertices into a line
O : reshape selected vertices into a circle
D : reshape selected vertices into a half-circle
C : reshape selected vertices into a 120-degree arc
Q : reshape selected vertices into a 240-degree arc

Linedef Mode

e : select a chain of linedefs
E : select a chain of linedefs with same textures

w : flip linedefs
k : split linedefs in two
A : auto-align offsets on all selected linedefs

d : disconnect selected linedefs from the rest
m : merge two one-sided linedefs into a two-sided linedef

Sector Mode

SPACE

  • add a new sector to area around the mouse pointer
  • if a sector is selected, copy that sector instead of using defaults

d : disconnect sector(s) from their neighbors
m : merge all selected sectors into a single one

e : select sectors with same floor height
E : select sectors with same floor texture
D : select sectors with same ceiling texture

w : swap floor and ceiling textures

, and < : lower floor heights
. and > : raise floor heights

[ and { : lower ceiling heights
] and } : raise ceiling heights

3D Preview

Cursor keys : move forward and back, turn left and right
(the WASD keys can also be used for moving around the map)

MOUSE1 (LMB) : select walls, floors or ceilings
MOUSE2 (MMB) : turn or move the camera (by dragging the mouse)

WHEEL : move camera forwards or backwards

PGUP and PGDN : move camera up and down

g : toggle gravity (i.e. as if the player was walking on the ground)
v : drop to the ground

r : adjust offsets on highlighted wall (by dragging the mouse)
c : clear offsets on highlighted sidedef

x : align X offset with wall to the left
y : align Y offset with wall to the left
z : align both X and Y offsets

X : align X offset with wall to the right
Y : align Y offset with wall to the right
Z : align both X and Y offsets

F11 : increase brightness (gamma)

l : toggle lighting on or off
t : toggle texturing on or off
o : toggle objects on or off