CHANGES IN Eureka 1.11
(Since the 1.07 version)
Games and Ports:
+ Hexen support!
(thanks to printz for doing some of the heavy lifting)
+ Boom generalized lines and sectors
+ treat Freedoom Phase 1 and Phase 2 as separate games
+ added Eternity port definition, thanks to printz
- Heretic: categorized the textures and flats
- changed default port from Boom --> Vanilla
Editing:
+ rendering of sector flats/lighting in the 2D window
+ easier vertex "drawing mode" using the LMB
+ when adding lines, automatically split crossed lines
- inserting a vertex with SHIFT
continues the drawing mode
- inserting a vertex with CTRL
inhibits creation of sectors
- SHIFT
+ LMB
in sectors mode always opens a selection box
- better merging of linedefs when dragging a vertex
- prevent overlapping lines when deleting 3rd vertex of a triangle
- much less chance to accidentally drag an object
- when a line splits a sector, use a consistent orientation
- when creating a fresh map, add all four player starts
- allow loading a map with no vertices, no linedefs (etc)
UI:
+ fixed texture warping in 3D preview
- sector panel: buttons for quickly setting the headroom
- sector panel: MMB
on the ceiling flat sets it to sky
- right-click on a sidedef or sector texture sets it to default
- various layout tweaks to the editing panels
- added "Recent Textures" command (etc) to Browser menu
- fixed RECENT category to show most recent items at the top
- status bar lets you see full message via a tooltip
Commands:
- new "Last Selection" command, undo an accidental clearing
- added /reverse flag for CopyProperties command
- extended LIN_Flip command, avoid making lines with no right side
Map checking:
- find "dangling" vertices
- detect the Medusa Effect on 2S lines
- detect transparent tex on solid walls
- find manual doors on 1S lines
- don't consider teleport things to be stuck in monsters
- ability to SHOW unused vertices
Miscellaneous:
- improved eureka.desktop file, courtesy Fabian Greffrath
- have a fallback sprite for the MBF dog thing (id 888)
- replaced "Aspect ratio" with "Pixel aspect ratio" in preferences
- use absolute paths for resource filenames in __EUREKA lump