CHANGES IN Eureka 1.21
(Since the 1.11 version)
Editing:
+ line drawing now done using RMB (MOUSE3) button
+ improved drag behavior, never modify the current selection
+ select/copy/paste textures in the 3D view
+ an operation menu, bound to F1 key or CTRL-RMB
+ undo/redo: show what was undone in the status area
- improved ability to highlight/select very short linedefs
- improved insertion of sectors, less "area not closed" errors
- skew (shear) objects with the mouse, bound to K key
- "dotty" grid is a preference, rather than three-way toggle
- default edit mode is now Vertices, and grid-snapping OFF
- linedef/sector/thing descriptions update as the user types
- arrow buttons in Vertex panel for fine adjustments
- auto-align linedefs on the 2D map, bound to a key
- entering a negative "Length" in Linedef panel moves the start vertex of the line instead of the end vertex
General:
+ improved BSP code, can build nodes for a map on each save, building nodes no longer resets the undo/redo history, more preference settings, ability to disable GL nodes, and support for ZDoom uncompressed node format (XNOD)
+ "Test Map" command for testing your map in the game
+ sprite rendering on the 2D canvas (in Things mode)
+ a mode to show sound propagation
- a new "File/Copy Map" command
- a better dialog for "File / Open Map" command
- a better dialog for "JumpToObject" command
- a "Reset All Settings" button in the preferences dialog
- find/replace: added a "Restrict to Selection" filter
- find/replace: better way to choose textures/things
- changing categories in the browser clears the search box
- increased number of remembered recent files
- better default directory for file chooser dialogs
- more useful info bar in the 3D view
Games and Ports:
+ properly limit which ports can be used with each game
+ ZDoom definition file (thanks to Slade3)
+ Strife support (based on the Slade3 config)
+ support TX_START/TX_END textures, including PNG and TGA format
- find sprites outside of S_START/S_END (except in vanilla)
- support for the Harmony TC
- support for Doom-in-Hexen mapping
- added "MBF" as a separate port
Key System:
+ mouse buttons (and wheel) use the key binding system
+ smooth navigation for the 2D and 3D views
- allow key bindings to override hard-coded menu shortcuts
- bindable commands for all the functions in the menus
- use F1..F12 function keys for various menu shortcuts
- improved key binding dialog in the preferences
- changed scaling and rotation to the r key (was MOUSE2)
- changed map panning to use MMB (MOUSE2) or the a key
- changed browse-textures back to T key
- changed grid toggle to the g key
- Zoom command supports a "/center" flag
- LIN_Flip command was simplified with a "/force" flag
- Enlarge and Shrink commands support fractional values
- Gamma command removed, using "Toggle gamma" instead
Bugs Fixed:
+ fixed problem of unable to split lines close to an end-point
- fixed problem of deleting a loop of linedefs inside another sector could sometimes delete that outer sector too
- fixed unwanted rail texture when splitting a sector and the texture name began with '_' or '#' (such as "_WALL").
- fixed inaccurate criss-cross linedef detection
- fixed rendering of unpegged lowers under sky ceilings
- fixed textures in Linedef panel not updating after undo or redo
- fixed exporting to keep the iwad/port/resources of target wad
- fixed panel stuck on a highlighted object when going to 3D view
- fixed unknown texture "FIX" button to not change "-" textures
- fixed bad sidedef fallback when loading a map with no sectors
- fixed default pixel-aspect to be 0.83 (matching original DOOM)
CHANGES IN Eureka 1.21
(Since version 1.11)
Editing:
-
line drawing now done using RMB (MOUSE3) button
-
improved drag behavior, never modify the current selection
-
select/copy/paste textures in the 3D view
-
an operation menu, bound to F1 key or CTRL-RMB
-
undo/redo: show what was undone in the status area
-
improved ability to highlight/select very short linedefs
- improved insertion of sectors, less "area not closed" errors
- skew (shear) objects with the mouse, bound to 'K' key
- "dotty" grid is a preference, rather than three-way toggle
-
default edit mode is now Vertices, and grid-snapping OFF
-
linedef/sector/thing descriptions update as the user types
- arrow buttons in Vertex panel for fine adjustments
- auto-align linedefs on the 2D map, bound to 'a' key
- entering a negative "Length" in Linedef panel moves the start
vertex of the line instead of the end vertex
General:
-
improved BSP code, can build nodes for a map on each save,
building all nodes no longer resets the undo/redo history,
more preference settings, ability to disable GL nodes,
and support for ZDoom uncompressed node format (XNOD)
-
"Test Map" command for testing your map in the game
-
sprite rendering on the 2D canvas (in Things mode)
-
a mode to show sound propagation
-
a new "File/Copy Map" command
- a better dialog for "File / Open Map" command
- a better dialog for "JumpToObject" command
-
a "Reset All Settings" button in the preferences dialog
-
find/replace: added a "Restrict to Selection" filter
- find/replace: better way to choose textures/things
- changing categories in the browser clears the search box
- increased number of remembered recent files
- better default directory for file chooser dialogs
- more useful info bar in the 3D view
Games and Ports:
-
properly limit which ports can be used with each game
-
ZDoom definition file (thanks to Slade3)
-
STRIFE support (based on the Slade3 config)
-
support TX_START/TX_END textures, including PNG and TGA format
-
find sprites outside of S_START/S_END (except in vanilla)
-
support for the Harmony TC
- support for Doom-in-Hexen mapping
- added "MBF" as a separate port
Key System:
-
mouse buttons (and wheel) use the key binding system
-
smooth navigation for the 2D and 3D views
-
allow key bindings to override hard-coded menu shortcuts
- bindable commands for all the functions in the menus
- use F1..F10 function keys for various menu shortcuts
-
improved key binding dialog in the preferences
-
changed scaling and rotation to the 'r' key (was MOUSE2)
- changed map panning to use MMB (MOUSE2) or the 'a' key
- changed browse-textures back to 'T' key (was 'X')
-
changed grid toggle to the 'g' key
-
Zoom command supports a "/center" flag
- LIN_Flip command was simplified with a "/force" flag
- Enlarge and Shrink commands support fractional values
- Gamma command removed, using "Toggle gamma" instead
Bugs Fixed:
-
fixed problem of unable to split lines close to an end-point
-
fixed problem of deleting a loop of linedefs inside another
sector could sometimes delete that outer sector too
-
fixed unwanted rail texture when splitting a sector and the
texture name began with '_' or '#' (such as "_WALL").
-
fixed inaccurate criss-cross linedef detection
- fixed rendering of unpegged lowers under sky ceilings
- fixed textures in Linedef panel not updating after undo or redo
-
fixed exporting to keep the iwad/port/resources of target wad
-
fixed panel stuck on a highlighted object when going to 3D view
- fixed unknown texture "FIX" button to not change "-" textures
- fixed bad sidedef fallback when loading a map with no sectors
- fixed default pixel-aspect to be 0.83, matching original DOOM