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CHANGES IN Eureka 1.21(Since the 1.11 version) Editing:+ line drawing now done using + improved drag behavior, never modify the current selection + select/copy/paste textures in the 3D view + an operation menu, bound to F1 key or + undo/redo: show what was undone in the status area - improved ability to highlight/select very short linedefs
- linedef/sector/thing descriptions update as the user types
General:+ improved BSP code, can build nodes for a map on each save, building nodes no longer resets the undo/redo history, more preference settings, ability to disable GL nodes, and support for ZDoom uncompressed node format (XNOD) + "Test Map" command for testing your map in the game + sprite rendering on the 2D canvas (in Things mode) + a mode to show sound propagation - a new "File/Copy Map" command
- find/replace: added a "Restrict to Selection" filter
Games and Ports:+ properly limit which ports can be used with each game + ZDoom definition file (thanks to Slade3) + Strife support (based on the Slade3 config) + support - find sprites outside of - support for the Harmony TC
Key System:+ mouse buttons (and wheel) use the key binding system + smooth navigation for the 2D and 3D views - allow key bindings to override hard-coded menu shortcuts
- changed scaling and rotation to the r key (was - Zoom command supports a "/center" flag
Bugs Fixed:+ fixed problem of unable to split lines close to an end-point - fixed problem of deleting a loop of linedefs inside another sector could sometimes delete that outer sector too - fixed unwanted rail texture when splitting a sector and the texture name began with '_' or '#' (such as " - fixed inaccurate criss-cross linedef detection
- fixed panel stuck on a highlighted object when going to 3D view
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