CHANGES IN Eureka 1.27b

+ fixed a crash bug

CHANGES IN Eureka 1.27

(Since version 1.24)

+ use OpenGL for faster rendering of 2D and 3D views
+ improved non-GL drawing of 2D view, much faster in Linux
+ support mixing textures and flats for ports that allow it
+ improved 3D mode, can move things and sector surfaces
+ ratio lock, makes producing lines at certain angles easier

- a single status bar for both 2D and 3D views
- new popup menus to set edit mode, browser mode, scaling
- render sectors in the 2D view with both lighting and texturing
- create void islands by drawing lines anti-clockwise in a sector
- snap position indicator for 2D view (a light-blue cross)
- added scale "-" and "+" buttons, show scale as percentage
- ability to highlight/select railings in 3D view
- beginning of support for UDMF maps (not usable yet...)

- render BOOM's deep water effect (linetype 242)
- render 3D Floors for EDGE, LEGACY and ZDOOM ports
- render basic slopes for EDGE, ETERNITY, ODAMEX and ZDOOM
- render things with a NULL sprite as a blue triangle
- render Hexen map-spots as a green triangle
- render unknown things with a smaller '?' sprite

- preference to combine flats and textures in a single browser
- preference to show all textures on a one-sided linedef
- preference for linedef information (Length, Angle, Ratio)

- support ESC key to cancel a current action (e.g. dragging)
- support SHIFT and CTRL when using mouse-wheel to move in 3D view
- support the FreeDM iwad
- support TNT and Plutonia textures in FreeDoom2 iwad
- support Hexen map format in the ETERNITY port
- support PNG, JPEG and TGA images in sprite/flat/patch lumps
- added portal specials 156 and 107 to the ZDOOM port
- added missing specials 105, 106 and 130 to the ZDOOM port
- improvements to the Makefile
- improvements to the MacOS build files

- fixed mode menu disappearing into Window's task bar when maximized
- fixed not remembering test-in-game EXE when port is "vanilla"
- fixed the "Online Docs" command in the Help menu
- fixed window title not showing correct map name
- fixed Re-bind in key binding dialog to show new key as valid
- fixed grid getting out-of-sync with the "hide in FREE mode"
- fixed needless line flips when drawing clockwise within a sector

CHANGES IN Eureka 1.27

(Since version 1.24)

  • use OpenGL for faster rendering of 2D and 3D views
  • improved non-GL drawing of 2D view, much faster in Linux
  • support mixing textures and flats for ports that allow it
  • improved 3D mode, can move things and sector surfaces
  • ratio lock, makes producing lines at certain angles easier

  • a single status bar for both 2D and 3D views

  • new popup menus to set edit mode, browser mode, scaling
  • render sectors in the 2D view with both lighting and texturing
  • create void islands by drawing lines anti-clockwise in a sector
  • snap position indicator for 2D view (a light-blue cross)
  • added scale '-' and '+' buttons, show scale as percentage
  • ability to highlight/select railings in 3D view
  • beginning of support for UDMF maps (not usable yet...)

  • render BOOM's deep water effect (linetype 242)

  • render 3D Floors for EDGE, LEGACY and ZDOOM ports
  • render basic slopes for EDGE, ETERNITY, ODAMEX and ZDOOM
  • render things with a NULL sprite as a blue triangle
  • render Hexen map-spots as a green triangle
  • render unknown things with a smaller '?' sprite

  • preference to combine flats and textures in a single browser

  • preference to show all textures on a one-sided linedef
  • preference for linedef information (Length, Angle, Ratio)

  • support ESC key to cancel a current action (e.g. dragging)

  • support SHIFT and CTRL when using mouse-wheel to move in 3D view
  • support the FreeDM iwad
  • support TNT and Plutonia textures in FreeDoom2 iwad
  • support Hexen map format in the ETERNITY port
  • support PNG, JPEG and TGA images in sprite/flat/patch lumps
  • added portal specials 156 and 107 to the ZDOOM port
  • added missing specials 105, 106 and 130 to the ZDOOM port
  • improvements to the Makefile
  • improvements to the MacOS build files

  • fixed mode menu disappearing into Window's task bar when maximized

  • fixed not remembering test-in-game EXE when port is "vanilla"
  • fixed the 'Online Docs' command in the Help menu
  • fixed window title not showing correct map name
  • fixed Re-bind in key binding dialog to show new key as valid
  • fixed grid getting out-of-sync with the "hide in FREE mode"
  • fixed needless line flips when drawing clockwise within a sector