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CHANGES IN Eureka 2.0.0
(Since version 1.27b)
Resource and project setup
- Wads are now loaded fully in memory. Note: currently it still doesn't autodetect file changes,
so take care not to open the level in other editors at the same time.
- Resources can be loaded as folders, having the standard PK3/PKE layout.
- Added Dehacked resource support, by contribution of Isaac Colón (https://github.com/iccolon818).
- Fixed the EUREKA lump to store relative paths so that the user settings are portable between
computers.
- Removed the Hexen format support from Eternity. This format is only meant for vanilla Hexen wads
and should not be used for new Eternity maps.
- Do not throw a fatal error when loading invalid project resource files.
Editing and interface
- Dragging lines or sectors can also split other lines. Currently still no support for the
dragged lines getting split by existing vertices.
- Fixed a bug where dragging a vertex into a neighbouring linedef to split it resulted in two overlapping lines.
- Testing map now opens the game without blocking Eureka, just like user would start another app.
Also, for macOS you can now use app bundles.
- Added tutti-frutti texture check
- Now the tagged items (regardless of type) get highlighted properly, depending on the triggering
special.
- The tags check is now aware of the linedef special so it doesn't look for tagged sector if the
special doesn't deal with sectors.
- Now the Jump to Objects dialog allows you to choose multiple items.
- Fixed so clicking a button while editing a panel field won't reset the field.
- Fixed wrong labelling of sidedef texture boxes.
- Now the menu commands show their actual shortcuts as set in user preferences.
View
- Sprites are displayed with rotations both in 2D and 3D views.
- Spectral sprite view also shows up as such in the editor views, not just the sprite browser.
- Fixed Heretic torches looking wrong in the 3D mode
- Fixed the Strife klaxon things to hang from ceiling.
- Fixed the Strife Sigil sprite not displaying correctly.
- Fixed Heretic multiplayer sprite color translation
- Fixed missing 'm' texture category from heretic.ugh. Added it and named it "magic".
- Fixed failure to locate a patch if an equally named flat exists.
Bug fixes
- Fixed an access violation happening when starting a new ZDoom project.
- Fixed a crash happening when starting a new project while a linedef is selected.
- Fixed a crash happening when using R to change sidedef offset in 3D mode on a selected (but not highlighted) linedef.
- Fixed a fatal error happening when deleting the last vertex.
- Fixed the initial grid being set one step higher than intended in preferences.
- Fixed an illegal operation being run when rendering 3D mode.
Development
- Project uses CMake
- Deleted Makefile.xming.
- Fixed failure to compile on SmartOS.
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